QSO map pathing

Hello, I noticed that the pathing for QSO maps doesn’t seem to be working quite right. In previous versions it didn’t always choose short path, but here it seems to have… except when it reached the edge of the map tile? I’m not sure, just thought I’d throw it out here for you.

For reference, same log in V1.07

Found the issue, and it will be fixed in the next build coming out today or tomorrow. Be sure to check the Discord Server for changelog information

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This was fixed in 2.20.0

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